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Ring of Red is one of those games you stumble upon and play and fall in love with, and then you have to adore it mostly in solitude because the internet is still kind of young and you don’t know where the niche gaming nerds hang out yet. And then it’s 2019 and the game is closing in on its 20th anniversary (oh GOD I’m old) and even though you know where the gaming nerds hang out, still nobody is talking about it and almost nobody seems to care.
So you make a video about it, hoping to convince SOMEONE to give it a try, even though it’s almost certainly far too late by now.
Royalty free music in my videos sourced from and composed by Kevin Macleod. Used under a Creative Commons license ((
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i believe you will enjoy BRIGADOR
Wait, this game was released on Xbox 360…?
I love this game as well. Borrowed it from a friend and played it through years ago- thoroughly enjoyed it from start to finish, despite the flaws you mentioned (namely the incredibly slow pace). It really should have gotten a sequel or a remake or a spiritual successor or something. However, I should point out that you don't seem to realise how the combat system actually, at its core, works- it's skill-based and the targeting mode isn't just cosmetic. When you go into targeting mode with your AFW, the % number isn't your chance of hitting, it's the percentage of your maximum targeting efficiency you've reached. Whether you hit or not is entirely based on whether or not you can get your targeting reticle over the enemy when you pull the trigger, with higher percentages giving you less reticle swing and better zoom. You can even hit an incredibly low-percentage shot if you're manually skilled enough at aiming. So for example at 15:21, you had absolutely no chance of hitting because you pulled the trigger before the targeting reticle even came up, when you were still effectively aiming at the ground.
I’d really like to see a similar video discussing the Baten Kaitos games. Both “Eternal Wings and the Lost Ocean” and “Origins” were released as GameCube exclusive titles, and bombed as a result of a lack of promotional material. However, the games themselves are amazing, with unique mechanics and an intriguing storyline. I highly recommend you at least check it out.
The intro music reminds me of Tactics Ogre.
Do "a quick look at Dandara" pls 😀
Oh man that was a great game. Missions took hours sometimes
Man I honestly kinda thought the graphics on the people looked kind of underwhealming even for PS2 standards but it turns out the game came out mere months after FFIX did in the early PS2-era so I guess that does explain that
0:30: "Democratic of Japan." I take it this game wasn't originally made in English? (That said, the idea of Japan being divided the way Germany, mixed with a bit of Korea/Vietnam, was is interesting.)
1:00: While not the sort of concept or execution that would make an alt-history nerd cry tears of joy, the Japan War is a solid concept for a diesel-mecha setting.
4:30: Reminds me of Valkyria Chronicles.
11:50: Yeah…some games need the option to skip past certain types of animations, and it took a while before game designers thought to start including that option.
A game that mixes Advance Wars with Valkyria Chronicles? Atleast that's what I see in you footage.
Sounds awesome! But it really is sloooow. I don't mind if battles take long but if I have to sit there and watch as time flies by with stupid firing cutscenes I can't take it.
I own and love this game
If only this blew up instead of fire emblem
good thing emulators exist.
That's such a cool premise for a setting, I'd love to experience that, game or not.
After watching this, I'm really curious what you'd make of Jakub Rozalski's World of 1920+ universe's aesthetics and design ethos now (As well as the artwork he's done in it, it's licensed for the board game Scythe and the upcoming video game Iron Harvest) – Dieselpunk alternate history 1920, set in a conflict inspired by the real world Polish-Soviet war for why watching this caused me to wonder that.
What I'm kinda getting is that it's essentially complicated, cold-war mecha Fire Emblem. I think if I'd found it back in the day I'd have really have jived with this title.
I always find the game themed reasons for why you should not hit the dislike button at the end hilarious.
"This is a cool game, you should play it.
You will not be able to find it, though."
Thanks, Mr. Skyen
yep
Mandatory comment for the algorithm! This is quite interesting thou
The art tho